Super Meat Boy Wiki

Super Meat Boy is a platform game released by Team Meat on Xbox Live Arcade and Steam . It released on Xbox Live Arcade on October 20, 2010 along with a demo.[1] The game is the successor to developer Team Meat's flash game, Meat Boy, originally released on Newgrounds in October 2008.[2] Super Meat Boy is undoubtedly one of the most difficult, frustrating games of all time, yet still manages to be one of the most addictive.


The game sees players taking on the role of a small animated cube of meat, the titular Meat Boy, who must save his girlfriend Bandage Girl from the evil Dr. Fetus. Players must guide Meat Boy to the end of each level, using his wall-jumping ability and astounding speed, whilst avoiding buzzsaws, salt, and other various death-bringing obstacles. The game contains upwards of 300 levels, and multiple playable characters which must be unlocked by the player by collecting Bandages in the game.[3] Completing a level under par time will unlock a harder alternate level, called Dark World Levels. Hidden warp zones in certain levels will teleport the player to a retro-styled three-level gauntlet, with only three lives to complete them with.[4] An interesting twist on the normal replay function that many games have is that all failed attempts are simultaneously shown alongside the successful one.[5] A full level editor was planned,[6] but was later removed due to new regulations concerning user made content, although the PC version will receive a free level editor later on.[7]


Meat Boy began as a flash game created by Edmund McMillen and programmed by Johnathan McEntee, released on Newgrounds on October 5, 2008.[8] It has currently garnered nearly four million views since its release. A map pack for the flash version was later released on December 8, 2008.[9] This flash version was also included in The Basement Collection.

Super Meat Boy began development after Nintendo requested the game be brought over to WiiWare, having been impressed by the success of Team Meat's Flash game Aether and the previous Meat Boy title.[3] According to the developers, the game is "a big throw back to a lot of super hardcore NES classics like Ghosts 'n Goblins, Mega Man and the Japanese version of Super Mario Bros. 2",[2] with the plot "a mash-up of every videogame story from the early 90s".[3]

In April 2009, Team Meat announced that Tim, the protagonist from Braid, would be the first unlockable indie game character for use in multiplayer.[10] Later, Commander Video from the Bit.Trip series and Alien Hominid were revealed to be additional unlockable characters.[11][12] Fly Wrench from Fly Wrench and Ogmo from the Jumper series were also recently confirmed as playable characters for the game too. Each character has different attributes, such as Commander Video's ability to float in midair. Meat Boy himself makes a cameo appearance in the game, Bit.Trip Runner.[13]

The game was initially announced for WiiWare and PC, but a picture released on Team Meat's Twitter page on February 22, 2010 revealed that the game would also come to Xbox Live Arcade.[14] They announced the next day that, whilst all versions will be released in the same month, the game would be released for XBLA first due to 'contractual obligations'.[7] The XBLA version will contain an exclusive level.[15]. The WiiWare got canceled due to the game's size was bigger than WiiWare's limit, they tried stripping down the game, but Team Meat said that the game was going to be bad if they stripped it[16].

In response to the removal of Tommy Refenes' iPhone OS app, Zits & Giggles, from the iTunes store, a week after Refenes criticised the App Store, likening the iPhone to a Tiger Electronics Handheld,[17] Team Meat created Super Meat Boy HANDHELD, an iPhone app styled on a Tiger Handheld, which was released on the iTunes store on April 3, 2010.[18][19] Edmund McMillen has also released a Meat Boy microgame for WarioWare D.I.Y.

In April 2012, Team Meat began developing Super Meat Boy: The Game. The "April Fools joke" was actually real.


Super Meat Boy received "generally favorable" and "universal acclaim" reviews on Metacritic getting a metascore of 87/100 on PC,[20] 90/100 on Xbox 360,[21] 85/100 on both PS Vita[22] & PS4,[23] 83/100 on Wii U,[24] and 84/100 on Nintendo Switch.[25]

See Also[]


External links[]