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Super Meat Boy
SuperMeatBoyLogo
Developer(s)
Publisher
US release
October 20, 2010
UK release
Genre:
Platform Game
Game modes:
Single-Player, Race
ESRB rating:
T
Platform(s):
Windows, Mac, Xbox Live, Wii(canceled), Wii U, Nintendo Switch
Media:
Digital

Super Meat Boy is a platform game released by Team Meat on Xbox Live Arcade and Steam . It released on Xbox Live Arcade on October 20, 2010 along with a demo.[1] The game is the successor to developer Team Meat's flash game, Meat Boy, originally released on Newgrounds in October 2008.[2] Super Meat Boy is undoubtedly one of the most difficult, frustrating games of all time, yet still manages to be one of the most addictive.

GameplayEdit

The game sees players taking on the role of a small animated cube of meat, the titular Meat Boy, who must save his girlfriend Bandage Girl from the evil Dr. Fetus. Players must guide Meat Boy to the end of each level, using his wall-jumping ability and astounding speed, whilst avoiding buzzsaws, salt, and other various death-bringing obstacles. The game contains upwards of 300 levels, and multiple playable characters which must be unlocked by the player by collecting Bandages in the game.[3] Completing a level under par time will unlock a harder alternate level, called Dark World Levels. Hidden warp zones in certain levels will teleport the player to a retro-styled three-level gauntlet, with only three lives to complete them with.[4] An interesting twist on the normal replay function that many games have is that all failed attempts are simultaneously shown alongside the successful one.[5] A full level editor was planned,[6] but was later removed due to new regulations concerning user made content, although the PC version will receive a free level editor later on.[7]

DevelopmentEdit

Meat Boy began as a flash game created by Edmund McMillen and programmed by Johnathan McEntee, released on Newgrounds on October 5, 2008.[8] It has currently garnered nearly four million views since its release. A map pack for the flash version was later released on December 8, 2008.[9] This flash version was also included in The Basement Collection.

Super Meat Boy began development after Nintendo requested the game be brought over to WiiWare, having been impressed by the success of Team Meat's Flash game Aether and the previous Meat Boy title.[3] According to the developers, the game is "a big throw back to a lot of super hardcore NES classics like Ghosts 'n Goblins, Mega Man and the Japanese version of Super Mario Bros. 2",[2] with the plot "a mash-up of every videogame story from the early 90s".[3]

In April 2009, Team Meat announced that Tim, the protagonist from Braid, would be the first unlockable indie game character for use in multiplayer.[10] Later, Commander Video from the Bit.Trip series and Alien Hominid were revealed to be additional unlockable characters.[11][12] Fly Wrench from Fly Wrench and Ogmo from the Jumper series were also recently confirmed as playable characters for the game too. Each character has different attributes, such as Commander Video's ability to float midair. Meat Boy himself makes a cameo appearance in the game, Bit.Trip Runner.[13]

The game was initially announced for WiiWare and PC, but a picture released on Team Meat's Twitter page on February 22, 2010 revealed that the game would also come to Xbox Live Arcade.[14] They announced the next day that, whilst all versions will be released in the same month, the game would be released for XBLA first due to 'contractual obligations'.[7] The XBLA version will contain an exclusive level.[15]. The WiiWare got canceled due to the game's size was bigger than WiiWare's limit, they tried stripping down the game, but Team Meat said that the game was going to be bad if they stripped it[16].

In response to the removal of Tommy Refenes' iPhone OS app, Zits & Giggles, from the iTunes store, a week after Refenes criticised the App Store, likening the iPhone to a Tiger Electronics Handheld,[17] Team Meat created Super Meat Boy HANDHELD, an iPhone app styled on a Tiger Handheld, which was released on the iTunes store on April 3, 2010.[18][19] Edmund McMillen has also released a Meat Boy microgame for WarioWare D.I.Y..

In April 2012, Team Meat began developing Super Meat Boy: The Game. The "April Fools joke" was actually real.

ReceptionEdit

Super Meat Boy received "generally favorable" and "universal acclaim" reviews on Metacritic getting a metascore of 87/100 on PC,[20] 90/100 on Xbox 360,[21] 85/100 on both PS Vita[22] & PS4,[23] 83/100 on Wii U,[24] and 84/100 on Nintendo Switch.[25] On whatoplay.com, it receives an aggregate score (playscore) of 8.83 on PC,[26] 8.59 on Xbox 360,[27] 8.27 on PS Vita,[28] 8.18 on PS4,[29] 8.23 on Wii U,[30] and 8.16 on Nintendo Switch.[31]

See AlsoEdit

ReferencesEdit

  1. [1]
  2. 2.0 2.1 Team Meat Interview
  3. 3.0 3.1 3.2 Indie Queue: Meat Boy Gets Supersized
  4. Super Meat Boy's Hidden Depth - Wii Feature at IGN
  5. Super Meat Boy coming to Steam!
  6. Pre-purchase Super Meat Boy on Steam
  7. 7.0 7.1 Meat Boy on XBLA!
  8. Meat Boy
  9. Meat boy (map pack)
  10. Super Meat Boy/Braid Crossover Event!
  11. Dual Interview with CommanderVideo and Meat Boy
  12. Alien Hominid Joins The Meat Team
  13. Bit.Trip Runner Video Game, Debut Trailer | Video Clip | Game Trailers & Videos | GameTrailers.com
  14. [http://twitpic.com/14rsa7 Its a secret to everyone! on Twitpic
  15. http://www.destructoid.com/first-shots-of-super-meat-boy-s-teh-internets--182972.phtml
  16. http://wii.ign.com/articles/114/1141940p1.html
  17. Apple Bans Game, Days After Developer Publicly Trashes App Store
  18. Super Meat Boy Makes iPhone Into Tiger Handheld
  19. Tiger Handheld version of Super Meat Boy is supposed to suck, Super Meat Boy PC News | GamesRadar
  20. Metascore for Super Meat Boy on PCMetacritic, Retrieved June 29, 2020
  21. Metascore for Super Meat Boy on Xbox 360Metacritic, Retrieved June 29, 2020
  22. Metascore for Super Meat Boy on PS VitaMetacritic, Retrieved June 29, 2020
  23. Metascore for Super Meat Boy on PS4Metacritic, Retrieved June 29, 2020
  24. Metascore for Super Meat Boy on Wii UMetacritic, Retrieved June 29, 2020
  25. Metascore for Super Meat Boy on Nintendo SwitchMetacritic, Retrieved June 29, 2020
  26. Playscore for Super Meat Boy on PCwhatoplay.com, Retrieved June 29, 2020
  27. Playscore for Super Meat Boy on Xbox 360whatoplay.com, Retrieved June 29, 2020
  28. Playscore for Super Meat Boy on PS Vitawhatoplay.com, Retrieved June 29, 2020
  29. Playscore for Super Meat Boy on PS4whatoplay.com, Retrieved June 29, 2020
  30. Playscore for Super Meat Boy on Wii Uwhatoplay.com, Retrieved June 29, 2020
  31. Playscore for Super Meat Boy on Nintendo Switchwhatoplay.com, Retrieved June 29, 2020

External linksEdit


ReferencesEdit

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